//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Greek_Sword_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define HypaspistShield
{
   set hotspot
   {
      version
      {
					visual Attachments G Shield Hoplon Copper
					ReplaceTexture Attachments G Shield Copper/attachments g shield iron
      }
   }
}

//==============================================================================
define cape
{
   SetSelector none 
   {
      variationlogic
      set hotspot
      {
         version
         {
			Visual Attachments A Cape
         }
      }
   }
}

//==============================================================================
define Head
{
   set hotspot
   {
      version
      {
				Visual infantry g ekdromos head
                ReplaceTexture infantry g hoplite head/infantry g ekdromos head iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hoplite_IdleA
                                                        ReplaceTexture infantry g hoplite standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
				Connect backchest cape hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
     ReplaceTexture infantry g hypaspist standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true   
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
     set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_AttackA
     ReplaceTexture infantry g hypaspist standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
     ReplaceTexture infantry g hypaspist standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
     ReplaceTexture infantry g hypaspist standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
     ReplaceTexture infantry g hypaspist standard/infantry g steel standard
ReplaceTexture Infantry G Hypaspist Cape/attachments a cape
				connect RightHand greekSword hotspot
				connect LeftForearm HypaspistShield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}